Exporting parent and children meshes separately

Hi there

I'm currently using 3dsmax 2009 and the latest kwexport version.

What I am trying to do is export 2 linked meshes (parent and child in 3dsmax) so my developers can play with relative and absolute positioning in our xna engine.

The problem is when I export the parent mesh , the child mesh is also included even though I hit export selected. Is there a setting/configuration I have to do so I can export just the parent mesh?

I hope that makes sense

thanks

Matt Ratcliffe

Yes, "export selected" will

Yes, "export selected" will also export any children. This is necessary to be able to export skeletons with skinned meshes, etc.
You can temporarily hide the child object when you export to avoid it being exported (and then temporarily hide the parent).
Why do you need to export them as two separate objects, though? Couldn't the developers just set the appropriate bones for each of the two objects to place them where they want them?