I have a problem which maybe down to my misunderstanding of the format, the lib or the file in use. I exported a skinned mesh from the fbx format to an xfile and the mesh data is inside a frame template instance, yet the frame is not part of the hierarchy and is only referenced by an animation.
Is it correct that the mesh can be declared like this? or is it a problem with the fbx file or kwxport? Every other file I have checked and used has the mesh declared inside a frame which is in the hierarchy.
Thanks.
I have a bit of trouble
I have a bit of trouble understanding the exact issue. kW X-port does not read or use FBX files.
Are you saying that you have imported an FBX file into 3ds Max, and then exported with kW X-port? If so, which version of Max, and which version of kW X-port were you using?
And when you have a problem with the file, what program is having the problem? Can you view the mesh in the DirectX Viewer application?
Are you saying that you have
Are you saying that you have imported an FBX file into 3ds Max, and then exported with kW X-port? If so, which version of Max, and which version of kW X-port were you using?
That is correct yes. I am using 3ds Max 2009 and kwxport 1.3.4.
The program that is having a problem is my converter, as I said this maybe my own fault but I have never come across an xfile where the mesh is not stored in a frame in the hierarchy. The DX viewer does display the mesh yes, but I feel that does not mean a lot as I have found it to be very forgiving when displaying xfiles.
My question is maybe more related to the xfile format and would be is it valid to have a mesh inside a frame which is not part of the hierarchy?
Thanks
Yes, it is legal to have a
Yes, it is legal to have a mesh file at the top. If your mesh is not parented to anything else in the scene, then it will be at the root. If you think this is a problem, you can create a dummy node at the origin, and parent your skeleton and your mesh to this dummy node.
Ok thanks for the info Jon I
Ok thanks for the info Jon I have corrected my converter.