Skin Weight?

I don't know if I overlooked anything, but i can't seem to find the skin Weight block anywhere on the .file created with kwXport @.@

You know, this block thingy:

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}

(from one of DirectX SDK model)

EDIT: Never mind, I didn't realize there's an "export skinning" option