I don't know if I overlooked anything, but i can't seem to find the skin Weight block anywhere on the .file created with kwXport @.@
You know, this block thingy:
template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; }
EDIT: Never mind, I didn't realize there's an "export skinning" option