Hello, Jon Watte. There is a problem about exporting the xfile with shader.(compare with Panda exporter)
If my model in 3d Max use the material of DirectX Shader, and then export the model with shader.
The XFile will lose the "technique block" in "EffectInstance Effect block"as below:
EffectParamDWord {
"technique";
2;
}
Could somebody know how to add the information to my xfile?
technique default param not exported from DX material
I noticed this while debugging my asset conditioner code today.. any way this will be fixed soon? I really need a working exporter with full DX material export including technique..
Anyway, thanks for the exporter, it seems much better than panda which I was previously using but it fell down on exporting skins with zero weights + indices for a lot of my meshes :(
cheers.
btw, this is with latest 1.5.0 version of the plugin.