After reading the article at http://blogs.msdn.com/etayrien/archive/2007/03/22/opaque-data-from-max-a..., it seems to be possible to add parameters to objects in 3DS Max and read them in the XNA Pipeline when using the FBX exporter. I've created a scene with an object with a test parameter (named TestParam), and exported it using kW X-port. The X-file however did not contain the text TestParam, so I guess it won't export.
My question is: Is this a limitation of the .X file standard, or does kW X-port just doesn't support this feature yet?
The .X format does not really
The .X format does not really support this. It is possible to add new parameters to the .X file format, but those parameters would not be recognized by the .X file importer for XNA Game Studio. That's too bad!
Wow quick reply, thanks!
Wow quick reply, thanks!
I'll be using the autodesk fbx exporter for models which require some additional parameters for now. It's a bit too much effort at the moment to modify kW X-port, and extend XNA's X file importer to read parameterdata, especially because this isn't an official feature of the .X file format.
Thanks for the information!