SourceForge.net has yet again broken project web sites beyond recognition. I have finally decided to move kW X-port hosting away from SourceForge.net and onto a domain where I pay for hosting and get reasonable customer service. Welcome to http://www.kwxport.org/!
Here is a beta version of kW X-port for 3ds Max 2010 32-bit, version 1.4.5.
You will have to replace the currently installed plug-in for version 1.4.4 with this version to try it out. Doing so will likely require administrator privileges. If you're not comfortable mucking with your program files folder, this beta is not for you!
New in this version:
- Don't crash when some vertices are not bound to any bone in a Skin/Physique modifier
- Show a useful error message (which vertices have the problem) for unbound vertices
This is not the latest version of kW X-port. The latest version can be found from the links at the top of this page.
kW X-port version 1.4.4 is now available for download. This version brings back the missing scripting interface, and also fixes the bug where you had to open a file twice in a row to restore the settings saved with the file.
Version 1.4.3 of kW X-port is done, and adds two important fixes:
You'll need to register and log in to download the installer! That way, I can send out updates if an important update is made to the installer or exporter.
You probably want the newest version!
Version 1.4.2 of kW X-port is done, and adds install options for French, German, Japanese and Simplified Chinese localized versions of 3ds Max. While I haven't translated the plug-in itself, at least this will let you install on a system using a version of 3ds Max that's not English.
Also, the "wrong tangent basis exported" bug has been fixed, as well as the "wrong Windows Installer version found" installation problem. Hopefully this will be a lot smoother for everybody!
You'll need to register and log in to download the installer! That way, I can send out updates if an important update is made to the installer or exporter.
Now with 3ds Max 2010 support, a MaxScript API, and several bug fixes and improved features.
The installer now also installs proper shortcuts to the manual and other documentation, so you can actually find it after installation! (Doh!)
Get it on the download page.
I've been working on a 3ds Max 2010 version of kW X-port (with some nifty new features, too -- I'm calling it "1.4.0"!)
Unfortunately, when time came to do the x64 build, it just wouldn't work. After some investigation, and building a sample exporter direct from the Autodesk SDK (all their code), that sample also crashes when exporting.
You can check out your own copy of the kW X-port source code by installing a Subversion client, and running the following command:
svn co http://svn.kwxport.org/kwxport kwxport